BASIC 256 - Language Documentation
http://doc.basic256.org/
2010-11-26T08:38:00-07:00BASIC 256 - Language Documentation
http://doc.basic256.org/
http://doc.basic256.org/lib/images/favicon.icotext/html2010-07-27T10:18:05-07:00galleryjmreneau
http://doc.basic256.org/doku.php?id=galleryjmreneau&rev=1280251085&do=diff
Gallery of Images and Programs from Jim Reneau
Animated mobius strip (July 2010)
See Code Here
# mobius.kbs
# rotation mobius strip - j.m.reneau
fastgraphics
dim p(8)
dim c(3)
c = {red, green, blue}
w = .20 # width of strip
dr = 2 * pi / 100 # size of rotation in frame
speed = .01 # pause between frames
r = 0
while true
clg
for t = 0 to 2
x = sin((t - w) * pi * 2 / 3 + r)*graphwidth/2 + graphwidth/2
y = cos((t - w) * pi * 2 / 3 + r)*graphheight/2 + graphheight/2
x…text/html2010-07-21T15:44:02-07:00galleryjoelkahn
http://doc.basic256.org/doku.php?id=galleryjoelkahn&rev=1279752242&do=diff
Gallery of Images and Programs from Joel Kahn
Eye in Vortex by Joel Kahn (June 2010)
See Code Here
# Contributed by Joel Kahn
cls
clg
l=700
w=500
graphsize l,w
dim f(8)
f[0]=0
f[1]=0
f[2]=17
f[3]=0
f[4]=17
f[5]=1
f[6]=0
f[7]=1
m1=1
m2=2
x1=l/2
y1=w/2
x2=x1+1
y2=y1+1
qq1=0.99999
q1=1.34
qq2=0.99998
q2=1.33
vv1=0.011
v1=0.0
vv2=0.012
v2=-0.1
s1=1.411
s2=1.412
c1=0.0
c2=2.0^24.0
for d=1 to 25000
m1=m1+1/m1
x1=x1+s1*cos(m1)
y1=y1+sin(m1)
c1=c1+6.01
q1=q1*qq1
v1=v1+vv1
co…text/html2010-11-10T20:59:37-07:00start
http://doc.basic256.org/doku.php?id=start&rev=1289447977&do=diff
BASIC-256 Language Documentation
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[BASIC 256 - Newton Ball]
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