OgreHighLevelGpuProgramManager.h
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1 /*
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3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2013 Torus Knot Software Ltd
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28 #ifndef __HighLevelGpuProgramManager_H__
29 #define __HighLevelGpuProgramManager_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreResourceManager.h"
33 #include "OgreSingleton.h"
34 #include "OgreException.h"
36 #include "OgreHeaderPrefix.h"
37 
38 namespace Ogre {
39 
48  {
49  public:
51  virtual ~HighLevelGpuProgramFactory();
53  virtual const String& getLanguage(void) const = 0;
54  virtual HighLevelGpuProgram* create(ResourceManager* creator,
55  const String& name, ResourceHandle handle,
56  const String& group, bool isManual, ManualResourceLoader* loader) = 0;
57  virtual void destroy(HighLevelGpuProgram* prog) = 0;
58  };
73  : public ResourceManager, public Singleton<HighLevelGpuProgramManager>
74  {
75  public:
77  protected:
80 
85 
86  HighLevelGpuProgramFactory* getFactory(const String& language);
87 
89  Resource* createImpl(const String& name, ResourceHandle handle,
90  const String& group, bool isManual, ManualResourceLoader* loader,
91  const NameValuePairList* createParams);
92  public:
96  void addFactory(HighLevelGpuProgramFactory* factory);
98  void removeFactory(HighLevelGpuProgramFactory* factory);
99 
101  bool isLanguageSupported(const String& lang);
102 
106 
118  HighLevelGpuProgramPtr createProgram(
119  const String& name, const String& groupName,
120  const String& language, GpuProgramType gptype);
121 
137  static HighLevelGpuProgramManager& getSingleton(void);
153  static HighLevelGpuProgramManager* getSingletonPtr(void);
154 
155 
156  };
160 }
161 
162 #include "OgreHeaderSuffix.h"
163 
164 #endif
OgreHeaderSuffix.h
Ogre::ResourceHandle
unsigned long long int ResourceHandle
Definition: OgreResource.h:41
Ogre::AllocatedObject
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Definition: OgreMemoryAllocatedObject.h:58
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::map
Definition: OgrePrerequisites.h:533
OgreSingleton.h
OgreHighLevelGpuProgram.h
OgreException.h
Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME
static String AUTODETECT_RESOURCE_GROUP_NAME
Special resource group name which causes resource group to be automatically determined based on searc...
Definition: OgreResourceGroupManager.h:270
Ogre::HighLevelGpuProgramFactory
Interface definition for factories of HighLevelGpuProgram.
Definition: OgreHighLevelGpuProgramManager.h:47
Ogre::String
_StringBase String
Definition: OgrePrerequisites.h:439
Ogre::NameValuePairList
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:550
Ogre::GpuProgramType
GpuProgramType
Enumerates the types of programs which can run on the GPU.
Definition: OgreGpuProgram.h:50
OgreHeaderPrefix.h
OgrePrerequisites.h
Ogre::Singleton
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:64
_OgreExport
#define _OgreExport
Definition: OgrePlatform.h:257
Ogre::HighLevelGpuProgramFactory::HighLevelGpuProgramFactory
HighLevelGpuProgramFactory()
Definition: OgreHighLevelGpuProgramManager.h:50
Ogre::ResourceManager
Defines a generic resource handler.
Definition: OgreResourceManager.h:122
Ogre::HighLevelGpuProgramManager::mNullFactory
HighLevelGpuProgramFactory * mNullFactory
Factory for dealing with programs for languages we can't create.
Definition: OgreHighLevelGpuProgramManager.h:82
Ogre::SharedPtr< HighLevelGpuProgram >
Ogre::Resource
Abstract class representing a loadable resource (e.g.
Definition: OgreResource.h:79
Ogre::HighLevelGpuProgramManager::mUnifiedFactory
HighLevelGpuProgramFactory * mUnifiedFactory
Factory for unified high-level programs.
Definition: OgreHighLevelGpuProgramManager.h:84
Ogre::ManualResourceLoader
Interface describing a manual resource loader.
Definition: OgreResource.h:514
Ogre::HighLevelGpuProgram
Abstract base class representing a high-level program (a vertex or fragment program).
Definition: OgreHighLevelGpuProgram.h:63
Ogre::HighLevelGpuProgramManager::FactoryMap
map< String, HighLevelGpuProgramFactory * >::type FactoryMap
Definition: OgreHighLevelGpuProgramManager.h:76
OgreResourceManager.h
Ogre::HighLevelGpuProgramManager
This ResourceManager manages high-level vertex and fragment programs.
Definition: OgreHighLevelGpuProgramManager.h:72
Ogre::HighLevelGpuProgramManager::mFactories
FactoryMap mFactories
Factories capable of creating HighLevelGpuProgram instances.
Definition: OgreHighLevelGpuProgramManager.h:79

Copyright © 2012 Torus Knot Software Ltd
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