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27 #ifndef _ShaderRenderState_
28 #define _ShaderRenderState_
85 void setLightCount(
const int lightCount[3]);
95 void getLightCount(
int lightCount[3])
const;
125 friend class FFPRenderStateBuilder;
This utility class is used to hold the information used to generate the matrices and other informatio...
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
RenderStateList::iterator RenderStateIterator
This class is the base interface of sub part from a shader based rendering pipeline.
void updateGpuProgramsParams(Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
Update the GPU programs constant parameters before a renderable is rendered.
void sortSubRenderStates()
Sort the sub render states composing this render state.
Container class for shader based programs.
vector< SubRenderState * >::type SubRenderStateList
TargetRenderState()
Class default constructor.
Class defining a single pass of a Technique (of a Material), i.e.
RenderStateList::const_iterator RenderStateConstIterator
bool mSubRenderStateSortValid
bool getLightCountAutoUpdate() const
Return true if this render state override the light count.
void link(const RenderState &other, Pass *srcPass, Pass *dstPass)
Link this target render state with the given render state.
This is a container class for sub render state class.
void removeSubRenderStateInstance(SubRenderState *subRenderState)
Remove sub render state from this render state.
void addSubRenderStateInstance(SubRenderState *subRenderState)
Add sub render state to this render state.
A singleton manager class that manages shader based programs.
SubRenderStateList mSubRenderStateList
const SubRenderStateList & getTemplateSubRenderStateList() const
Get the list of the template sub render states composing this render state.
friend class FFPRenderStateBuilder
Abstract class defining the interface all renderable objects must implement.
This is the target render state.
ProgramSet * getProgramSet()
Return the program set of this render state.
vector< RenderState * >::type RenderStateList
bool mLightCountAutoUpdate
bool createCpuPrograms()
Create CPU programs that represent this render state.
virtual ~TargetRenderState()
Class destructor.
ProgramSet * createProgramSet()
Create the program set of this render state.
void setLightCountAutoUpdate(bool autoUpdate)
Set the light count auto update state.
Copyright © 2012 Torus Knot Software Ltd

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