OgreTextureUnitState.h
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1 /*
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3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
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10 of this software and associated documentation files (the "Software"), to deal
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13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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17 all copies or substantial portions of the Software.
18 
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20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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28 #ifndef __TextureUnitState_H__
29 #define __TextureUnitState_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreCommon.h"
33 #include "OgreBlendMode.h"
34 #include "OgreMatrix4.h"
35 #include "OgreIteratorWrappers.h"
36 #include "OgreString.h"
37 #include "OgreTexture.h"
38 #include "OgreHeaderPrefix.h"
39 
40 namespace Ogre {
63  {
64  friend class RenderSystem;
65  public:
72  {
86  ET_TRANSFORM
87 
88  };
89 
96  {
104  ENV_NORMAL
105  };
106 
113  {
118  TT_ROTATE
119  };
120 
127  {
137  TAM_UNKNOWN = 99
138  };
139 
142  {
144  };
145 
149  {
150  CUBE_FRONT = 0,
151  CUBE_BACK = 1,
152  CUBE_LEFT = 2,
153  CUBE_RIGHT = 3,
154  CUBE_UP = 4,
155  CUBE_DOWN = 5
156  };
157 
160  struct TextureEffect {
162  int subtype;
163  Real arg1, arg2;
170  const Frustum* frustum;
171  };
172 
176 
179  TextureUnitState(Pass* parent);
180 
181  TextureUnitState(Pass* parent, const TextureUnitState& oth );
182 
183  TextureUnitState & operator = ( const TextureUnitState& oth );
184 
187  ~TextureUnitState();
188 
195  TextureUnitState( Pass* parent, const String& texName, unsigned int texCoordSet = 0);
196 
205  const String& getTextureName(void) const;
206 
212  void setTextureName( const String& name, TextureType ttype = TEX_TYPE_2D);
213 
219  void setTexture( const TexturePtr& texPtr);
220 
267  void setCubicTextureName( const String& name, bool forUVW = false );
268 
313  void setCubicTextureName( const String* const names, bool forUVW = false );
314 
359  void setCubicTexture( const TexturePtr* const texPtrs, bool forUVW = false );
360 
382  void setAnimatedTextureName( const String& name, unsigned int numFrames, Real duration = 0 );
383 
405  void setAnimatedTextureName( const String* const names, unsigned int numFrames, Real duration = 0 );
406 
409  std::pair< size_t, size_t > getTextureDimensions( unsigned int frame = 0 ) const;
410 
418  void setCurrentFrame( unsigned int frameNumber );
419 
424  unsigned int getCurrentFrame(void) const;
425 
431  const String& getFrameTextureName(unsigned int frameNumber) const;
432 
442  void setFrameTextureName(const String& name, unsigned int frameNumber);
443 
450  void addFrameTextureName(const String& name);
459  void deleteFrameTextureName(const size_t frameNumber);
464  unsigned int getNumFrames(void) const;
465 
466 
469  {
471  BT_FRAGMENT = 0,
475  BT_VERTEX = 1,
477  BT_GEOMETRY = 2,
479  BT_TESSELATION_HULL = 3,
481  BT_TESSELATION_DOMAIN = 4,
483  BT_COMPUTE = 5
484  };
488  {
490  CONTENT_NAMED = 0,
492  CONTENT_SHADOW = 1,
494  CONTENT_COMPOSITOR = 2
495  };
496 
506  void setBindingType(BindingType bt);
507 
510  BindingType getBindingType(void) const;
511 
517  void setContentType(ContentType ct);
519  ContentType getContentType(void) const;
520 
527  bool isCubic(void) const;
528 
533  bool is3D(void) const;
534 
539  TextureType getTextureType(void) const;
540 
543  void setDesiredFormat(PixelFormat desiredFormat);
544 
547  PixelFormat getDesiredFormat(void) const;
548 
551  void setNumMipmaps(int numMipmaps);
552 
555  int getNumMipmaps(void) const;
556 
559  void setIsAlpha(bool isAlpha);
560 
563  bool getIsAlpha(void) const;
564 
566  Real getGamma() const { return mGamma; }
568  void setGamma(Real gamma) { mGamma = gamma; }
569 
571  void setHardwareGammaEnabled(bool enabled);
573  bool isHardwareGammaEnabled() const;
574 
579  unsigned int getTextureCoordSet(void) const;
580 
588  void setTextureCoordSet(unsigned int set);
589 
605  void setTextureTransform(const Matrix4& xform);
606 
614  const Matrix4& getTextureTransform(void) const;
615 
630  void setTextureScroll(Real u, Real v);
631 
636  void setTextureUScroll(Real value);
638  Real getTextureUScroll(void) const;
639 
644  void setTextureVScroll(Real value);
646  Real getTextureVScroll(void) const;
647 
652  void setTextureUScale(Real value);
654  Real getTextureUScale(void) const;
655 
660  void setTextureVScale(Real value);
662  Real getTextureVScale(void) const;
663 
677  void setTextureScale(Real uScale, Real vScale);
678 
688  void setTextureRotate(const Radian& angle);
690  const Radian& getTextureRotate(void) const;
691 
697  const UVWAddressingMode& getTextureAddressingMode(void) const;
698 
712  void setTextureAddressingMode( TextureAddressingMode tam);
713 
720  void setTextureAddressingMode( TextureAddressingMode u,
721  TextureAddressingMode v, TextureAddressingMode w);
722 
729  void setTextureAddressingMode( const UVWAddressingMode& uvw);
730 
738  void setTextureBorderColour(const ColourValue& colour);
739 
745  const ColourValue& getTextureBorderColour(void) const;
746 
811  void setColourOperationEx(
813  LayerBlendSource source1 = LBS_TEXTURE,
814  LayerBlendSource source2 = LBS_CURRENT,
815 
816  const ColourValue& arg1 = ColourValue::White,
817  const ColourValue& arg2 = ColourValue::White,
818 
819  Real manualBlend = 0.0);
820 
839  void setColourOperation( const LayerBlendOperation op);
840 
860  void setColourOpMultipassFallback( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
861 
864  const LayerBlendModeEx& getColourBlendMode(void) const;
865 
868  const LayerBlendModeEx& getAlphaBlendMode(void) const;
869 
872  SceneBlendFactor getColourBlendFallbackSrc(void) const;
873 
876  SceneBlendFactor getColourBlendFallbackDest(void) const;
877 
903  void setAlphaOperation(LayerBlendOperationEx op,
904  LayerBlendSource source1 = LBS_TEXTURE,
905  LayerBlendSource source2 = LBS_CURRENT,
906  Real arg1 = 1.0,
907  Real arg2 = 1.0,
908  Real manualBlend = 0.0);
909 
921  void addEffect(TextureEffect& effect);
922 
949  void setEnvironmentMap(bool enable, EnvMapType envMapType = ENV_CURVED);
950 
961  void setScrollAnimation(Real uSpeed, Real vSpeed);
962 
971  void setRotateAnimation(Real speed);
972 
992  void setTransformAnimation( const TextureTransformType ttype,
993  const WaveformType waveType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1 );
994 
995 
1016  void setProjectiveTexturing(bool enabled, const Frustum* projectionSettings = 0);
1017 
1020  void removeAllEffects(void);
1021 
1027  void removeEffect( const TextureEffectType type );
1028 
1034  bool isBlank(void) const;
1035 
1038  void setBlank(void);
1039 
1042  bool isTextureLoadFailing() const { return mTextureLoadFailed; }
1043 
1046  void retryTextureLoad() { mTextureLoadFailed = false; }
1047 
1049  const EffectMap& getEffects(void) const;
1051  Real getAnimationDuration(void) const;
1052 
1063  void setTextureFiltering(TextureFilterOptions filterType);
1070  void setTextureFiltering(FilterType ftype, FilterOptions opts);
1082  void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter);
1084  FilterOptions getTextureFiltering(FilterType ftpye) const;
1085 
1086  void setTextureCompareEnabled(bool enabled);
1087  bool getTextureCompareEnabled() const;
1088 
1089  void setTextureCompareFunction(CompareFunction function);
1090  CompareFunction getTextureCompareFunction() const;
1091 
1099  void setTextureAnisotropy(unsigned int maxAniso);
1101  unsigned int getTextureAnisotropy() const;
1102 
1116  void setTextureMipmapBias(float bias) { mMipmapBias = bias; }
1120  float getTextureMipmapBias(void) const { return mMipmapBias; }
1121 
1132  void setCompositorReference(const String& compositorName, const String& textureName, size_t mrtIndex = 0);
1133 
1135  const String& getReferencedCompositorName() const { return mCompositorRefName; }
1137  const String& getReferencedTextureName() const { return mCompositorRefTexName; }
1139  size_t getReferencedMRTIndex() const { return mCompositorRefMrtIndex; }
1140 
1142  Pass* getParent(void) const { return mParent; }
1143 
1145  void _prepare(void);
1147  void _unprepare(void);
1149  void _load(void);
1151  void _unload(void);
1153  bool hasViewRelativeTextureCoordinateGeneration(void) const;
1154 
1156  bool isLoaded(void) const;
1158  void _notifyNeedsRecompile(void);
1159 
1165  void setName(const String& name);
1167  const String& getName(void) const { return mName; }
1168 
1173  void setTextureNameAlias(const String& name);
1176  const String& getTextureNameAlias(void) const { return mTextureNameAlias;}
1177 
1192  bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true);
1193 
1195  void _notifyParent(Pass* parent);
1196 
1198  const TexturePtr& _getTexturePtr(void) const;
1200  const TexturePtr& _getTexturePtr(size_t frame) const;
1201 
1203  void _setTexturePtr(const TexturePtr& texptr);
1205  void _setTexturePtr(const TexturePtr& texptr, size_t frame);
1206 
1207  size_t calculateSize(void) const;
1208 
1212  Controller<Real>* _getAnimController() const { return mAnimController; }
1213 protected:
1214  // State
1216  unsigned int mCurrentFrame;
1217 
1220  bool mCubic;
1221 
1225 
1229 
1233 
1235  mutable bool mTextureLoadFailed;
1236  bool mIsAlpha;
1237  bool mHwGamma;
1239 
1240  mutable bool mRecalcTexMatrix;
1241  Real mUMod, mVMod;
1242  Real mUScale, mVScale;
1245 
1252 
1255 
1257  unsigned int mMaxAniso;
1260 
1269 
1270  //-----------------------------------------------------------------------------
1271  // Complex members (those that can't be copied using memcpy) are at the end to
1272  // allow for fast copying of the basic members.
1273  //
1282  //-----------------------------------------------------------------------------
1283 
1284  //-----------------------------------------------------------------------------
1285  // Pointer members (those that can't be copied using memcpy), and MUST
1286  // preserving even if assign from others
1287  //
1290  //-----------------------------------------------------------------------------
1291 
1292 
1295  void recalcTextureMatrix(void) const;
1296 
1299  void createAnimController(void);
1300 
1303  void createEffectController(TextureEffect& effect);
1304 
1306  void ensurePrepared(size_t frame) const;
1308  void ensureLoaded(size_t frame) const;
1309 
1310 
1311  };
1312 
1316 } // namespace Ogre
1317 
1318 #include "OgreHeaderSuffix.h"
1319 
1320 #endif // __TextureUnitState_H__
OgreHeaderSuffix.h
Ogre::TextureUnitState::TAM_BORDER
Texture coordinates outside the range [0.0, 1.0] are set to the border colour.
Definition: OgreTextureUnitState.h:135
Ogre::TextureUnitState::getParent
Pass * getParent(void) const
Gets the parent Pass object.
Definition: OgreTextureUnitState.h:1142
Ogre::TextureUnitState::mAddressMode
UVWAddressingMode mAddressMode
Definition: OgreTextureUnitState.h:1227
Ogre::TextureUnitState::TextureAddressingMode
TextureAddressingMode
Texture addressing modes - default is TAM_WRAP.
Definition: OgreTextureUnitState.h:126
Ogre::TextureUnitState
Class representing the state of a single texture unit during a Pass of a Technique,...
Definition: OgreTextureUnitState.h:62
Ogre::TextureUnitState::mRecalcTexMatrix
bool mRecalcTexMatrix
Definition: OgreTextureUnitState.h:1240
Ogre::RenderSystem
Defines the functionality of a 3D API.
Definition: OgreRenderSystem.h:125
Ogre::TextureUnitState::TextureEffect::frequency
Real frequency
Definition: OgreTextureUnitState.h:166
Ogre::TextureUnitState::TextureEffect::arg2
Real arg2
Definition: OgreTextureUnitState.h:163
Ogre::TextureUnitState::mHwGamma
bool mHwGamma
Definition: OgreTextureUnitState.h:1237
Ogre::AllocatedObject
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Definition: OgreMemoryAllocatedObject.h:58
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::TextureUnitState::BindingType
BindingType
The type of unit to bind the texture settings to.
Definition: OgreTextureUnitState.h:468
Ogre::TextureUnitState::isTextureLoadFailing
bool isTextureLoadFailing() const
Tests if the texture associated with this unit has failed to load.
Definition: OgreTextureUnitState.h:1042
Ogre::set
Definition: OgrePrerequisites.h:519
Ogre::TextureUnitState::setTextureMipmapBias
void setTextureMipmapBias(float bias)
Sets the bias value applied to the mipmap calculation.
Definition: OgreTextureUnitState.h:1116
Ogre::TextureUnitState::mAlphaBlendMode
LayerBlendModeEx mAlphaBlendMode
Definition: OgreTextureUnitState.h:1234
Ogre::TextureUnitState::mTextureLoadFailed
bool mTextureLoadFailed
Definition: OgreTextureUnitState.h:1235
Ogre::TextureUnitState::mAnimDuration
Real mAnimDuration
Duration of animation in seconds.
Definition: OgreTextureUnitState.h:1219
Ogre::TextureUnitState::mGamma
Real mGamma
Definition: OgreTextureUnitState.h:1238
Ogre::TextureUnitState::TT_TRANSLATE_V
Definition: OgreTextureUnitState.h:115
Ogre::TextureUnitState::mMinFilter
FilterOptions mMinFilter
Texture filtering - minification.
Definition: OgreTextureUnitState.h:1247
Ogre::TextureUnitState::mTextureSrcMipmaps
int mTextureSrcMipmaps
Definition: OgreTextureUnitState.h:1224
Ogre::LayerBlendSource
LayerBlendSource
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation ...
Definition: OgreBlendMode.h:112
Ogre::TextureUnitState::getTextureNameAlias
const String & getTextureNameAlias(void) const
Gets the Texture Name Alias of the Texture Unit.
Definition: OgreTextureUnitState.h:1176
Ogre::TextureUnitState::mCompositorRefName
String mCompositorRefName
The data that references the compositor.
Definition: OgreTextureUnitState.h:1280
Ogre::TextureUnitState::ENV_PLANAR
Envmap based on vector from camera to vertex position, good for planar geometry.
Definition: OgreTextureUnitState.h:98
Ogre::TextureUnitState::mIsDefaultFiltering
bool mIsDefaultFiltering
Definition: OgreTextureUnitState.h:1262
Ogre::TextureUnitState::mMipmapBias
float mMipmapBias
Mipmap bias (always float, not Real).
Definition: OgreTextureUnitState.h:1259
Ogre::LBS_TEXTURE
the colour derived from the texture assigned to this layer
Definition: OgreBlendMode.h:117
Ogre::TextureFilterOptions
TextureFilterOptions
High-level filtering options providing shortcuts to settings the minification, magnification and mip ...
Definition: OgreCommon.h:78
Ogre::WaveformType
WaveformType
Enumerates the wave types usable with the Ogre engine.
Definition: OgreCommon.h:161
Ogre::TextureUnitState::retryTextureLoad
void retryTextureLoad()
Tells the unit to retry loading the texture if it had failed to load.
Definition: OgreTextureUnitState.h:1046
Ogre::String
_StringBase String
Definition: OgrePrerequisites.h:439
Ogre::TextureUnitState::mMipFilter
FilterOptions mMipFilter
Texture filtering - mipmapping.
Definition: OgreTextureUnitState.h:1251
Ogre::TextureUnitState::mVScale
Real mVScale
Definition: OgreTextureUnitState.h:1242
Ogre::Pass
Class defining a single pass of a Technique (of a Material), i.e.
Definition: OgrePass.h:80
Ogre::TextureUnitState::mDesiredFormat
PixelFormat mDesiredFormat
Definition: OgreTextureUnitState.h:1223
Ogre::LayerBlendModeEx
Class which manages blending of both colour and alpha components.
Definition: OgreBlendMode.h:139
Ogre::TextureUnitState::mBindingType
BindingType mBindingType
Binding type (fragment or vertex pipeline).
Definition: OgreTextureUnitState.h:1264
Ogre::TextureUnitState::TAM_MIRROR
Texture mirrors (flips) at joins over 1.0.
Definition: OgreTextureUnitState.h:131
Ogre::CompareFunction
CompareFunction
Comparison functions used for the depth/stencil buffer operations and others.
Definition: OgreCommon.h:64
Ogre::TextureUnitState::TextureEffect::waveType
WaveformType waveType
Definition: OgreTextureUnitState.h:164
Ogre::TextureUnitState::TextureEffect::amplitude
Real amplitude
Definition: OgreTextureUnitState.h:168
Ogre::TextureUnitState::mMaxAniso
unsigned int mMaxAniso
Texture anisotropy.
Definition: OgreTextureUnitState.h:1257
Ogre::TextureUnitState::UVWAddressingMode::w
TextureAddressingMode w
Definition: OgreTextureUnitState.h:143
Ogre::TextureUnitState::mCompareEnabled
bool mCompareEnabled
Definition: OgreTextureUnitState.h:1253
Ogre::Controller< Real >
OgreHeaderPrefix.h
Ogre::Matrix4
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
Ogre::TextureUnitState::mCompareFunc
CompareFunction mCompareFunc
Definition: OgreTextureUnitState.h:1254
Ogre::SceneBlendFactor
SceneBlendFactor
Blending factors for manually blending objects with the scene.
Definition: OgreBlendMode.h:234
Ogre::PixelFormat
PixelFormat
The pixel format used for images, textures, and render surfaces.
Definition: OgrePixelFormat.h:43
Ogre::TextureUnitState::ENV_CURVED
Envmap based on dot of vector from camera to vertex and vertex normal, good for curves.
Definition: OgreTextureUnitState.h:100
OgrePrerequisites.h
Ogre::TextureUnitState::mAnimController
Controller< Real > * mAnimController
Definition: OgreTextureUnitState.h:1289
OgreTexture.h
Ogre::TextureUnitState::TT_SCALE_U
Definition: OgreTextureUnitState.h:116
Ogre::TextureUnitState::mFramePtrs
vector< TexturePtr >::type mFramePtrs
Definition: OgreTextureUnitState.h:1275
Ogre::TextureUnitState::ContentType
ContentType
Enum identifying the type of content this texture unit contains.
Definition: OgreTextureUnitState.h:487
Ogre::TextureUnitState::ET_PROJECTIVE_TEXTURE
Generate texture coords based on a frustum.
Definition: OgreTextureUnitState.h:76
Ogre::TextureUnitState::mTexModMatrix
Matrix4 mTexModMatrix
Definition: OgreTextureUnitState.h:1244
Ogre::AliasTextureNamePairList
map< String, String >::type AliasTextureNamePairList
Alias / Texture name pair (first = alias, second = texture name)
Definition: OgreCommon.h:553
Ogre::TextureUnitState::mTextureType
TextureType mTextureType
Is this a series of 6 2D textures to make up a cube?
Definition: OgreTextureUnitState.h:1222
Ogre::TextureUnitState::mCompositorRefMrtIndex
size_t mCompositorRefMrtIndex
The index of the referenced texture if referencing an MRT in a compositor.
Definition: OgreTextureUnitState.h:1268
Ogre::FilterOptions
FilterOptions
Filtering options for textures / mipmaps.
Definition: OgreCommon.h:100
Ogre::Radian
Wrapper class which indicates a given angle value is in Radians.
Definition: OgreMath.h:47
Ogre::TextureUnitState::TextureEffectType
TextureEffectType
Definition of the broad types of texture effect you can apply to a texture unit.
Definition: OgreTextureUnitState.h:71
Ogre::TextureUnitState::TT_TRANSLATE_U
Definition: OgreTextureUnitState.h:114
Ogre::TextureUnitState::TextureEffect::base
Real base
Definition: OgreTextureUnitState.h:165
Ogre::TextureUnitState::mMagFilter
FilterOptions mMagFilter
Texture filtering - magnification.
Definition: OgreTextureUnitState.h:1249
Ogre::TextureUnitState::ET_UVSCROLL
Constant u/v scrolling effect.
Definition: OgreTextureUnitState.h:78
Ogre::TextureUnitState::mCompositorRefTexName
String mCompositorRefTexName
Definition: OgreTextureUnitState.h:1281
_OgreExport
#define _OgreExport
Definition: OgrePlatform.h:257
Ogre::TextureUnitState::mRotate
Radian mRotate
Definition: OgreTextureUnitState.h:1243
OgreCommon.h
Ogre::TextureUnitState::TextureEffect::frustum
const Frustum * frustum
Definition: OgreTextureUnitState.h:170
Ogre::LayerBlendOperation
LayerBlendOperation
List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
Definition: OgreBlendMode.h:57
Ogre::TextureUnitState::getReferencedTextureName
const String & getReferencedTextureName() const
Gets the name of the texture in the compositor that this texture references.
Definition: OgreTextureUnitState.h:1137
Ogre::TextureUnitState::getTextureMipmapBias
float getTextureMipmapBias(void) const
Gets the bias value applied to the mipmap calculation.
Definition: OgreTextureUnitState.h:1120
Ogre::TextureUnitState::mContentType
ContentType mContentType
Content type of texture (normal loaded texture, auto-texture).
Definition: OgreTextureUnitState.h:1266
Ogre::TextureUnitState::getName
const String & getName(void) const
Get the name of the Texture Unit State.
Definition: OgreTextureUnitState.h:1167
Ogre::ColourValue::White
static const ColourValue White
Definition: OgreColourValue.h:62
Ogre::Frustum
A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi...
Definition: OgreFrustum.h:85
Ogre::multimap
Definition: OgrePrerequisites.h:547
Ogre::SharedPtr< Texture >
Ogre::TextureUnitState::mBorderColour
ColourValue mBorderColour
Definition: OgreTextureUnitState.h:1228
Ogre::TextureUnitState::TAM_CLAMP
Texture clamps at 1.0.
Definition: OgreTextureUnitState.h:133
OgreIteratorWrappers.h
Ogre::TextureUnitState::TextureTransformType
TextureTransformType
Useful enumeration when dealing with procedural transforms.
Definition: OgreTextureUnitState.h:112
Ogre::TextureUnitState::ET_ENVIRONMENT_MAP
Generate all texture coords based on angle between camera and vertex.
Definition: OgreTextureUnitState.h:74
OgreBlendMode.h
Ogre::ColourValue
Class representing colour.
Definition: OgreColourValue.h:57
Ogre::TextureUnitState::mTextureCoordSetIndex
unsigned int mTextureCoordSetIndex
Request number of mipmaps.
Definition: OgreTextureUnitState.h:1226
OgreMatrix4.h
Ogre::TextureUnitState::mVMod
Real mVMod
Definition: OgreTextureUnitState.h:1241
Ogre::LBS_CURRENT
the colour as built up from previous stages
Definition: OgreBlendMode.h:115
Ogre::TextureUnitState::ENV_REFLECTION
Envmap intended to supply reflection vectors for cube mapping.
Definition: OgreTextureUnitState.h:102
Ogre::TextureUnitState::TextureEffect::type
TextureEffectType type
Definition: OgreTextureUnitState.h:161
Ogre::TextureUnitState::mCubic
bool mCubic
Definition: OgreTextureUnitState.h:1220
Ogre::TextureUnitState::ET_USCROLL
Constant u scrolling effect.
Definition: OgreTextureUnitState.h:80
Ogre::TextureUnitState::UVWAddressingMode
Texture addressing mode for each texture coordinate.
Definition: OgreTextureUnitState.h:141
Ogre::Real
float Real
Software floating point type.
Definition: OgrePrerequisites.h:70
Ogre::TextureUnitState::mName
String mName
Optional name for the TUS.
Definition: OgreTextureUnitState.h:1276
Ogre::TextureUnitState::TextureCubeFace
TextureCubeFace
Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.
Definition: OgreTextureUnitState.h:148
Ogre::TextureUnitState::TAM_WRAP
Texture wraps at values over 1.0.
Definition: OgreTextureUnitState.h:129
Ogre::LayerBlendOperationEx
LayerBlendOperationEx
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx...
Definition: OgreBlendMode.h:75
Ogre::TextureUnitState::mFrames
vector< String >::type mFrames
Definition: OgreTextureUnitState.h:1274
Ogre::TextureType
TextureType
Enum identifying the texture type.
Definition: OgreTexture.h:67
Ogre::TextureUnitState::TextureEffect::phase
Real phase
Definition: OgreTextureUnitState.h:167
Ogre::TextureUnitState::setGamma
void setGamma(Real gamma)
Sets the gamma adjustment factor applied to this texture on loading the data.
Definition: OgreTextureUnitState.h:568
Ogre::TextureUnitState::mIsDefaultAniso
bool mIsDefaultAniso
Definition: OgreTextureUnitState.h:1261
Ogre::TextureUnitState::TT_SCALE_V
Definition: OgreTextureUnitState.h:117
OgreString.h
Ogre::TextureUnitState::getReferencedCompositorName
const String & getReferencedCompositorName() const
Gets the name of the compositor that this texture referneces.
Definition: OgreTextureUnitState.h:1135
Ogre::TextureUnitState::mColourBlendFallbackSrc
SceneBlendFactor mColourBlendFallbackSrc
Definition: OgreTextureUnitState.h:1231
Ogre::vector
Definition: OgrePrerequisites.h:491
Ogre::TextureUnitState::TextureEffect::controller
Controller< Real > * controller
Definition: OgreTextureUnitState.h:169
Ogre::TextureUnitState::EffectMap
multimap< TextureEffectType, TextureEffect >::type EffectMap
Texture effects in a multimap paired array.
Definition: OgreTextureUnitState.h:175
Ogre::TextureUnitState::mParent
Pass * mParent
Definition: OgreTextureUnitState.h:1288
Ogre::TextureUnitState::getReferencedMRTIndex
size_t getReferencedMRTIndex() const
Gets the MRT index of the texture in the compositor that this texture references.
Definition: OgreTextureUnitState.h:1139
Ogre::TextureUnitState::mColourBlendFallbackDest
SceneBlendFactor mColourBlendFallbackDest
Definition: OgreTextureUnitState.h:1232
Ogre::TEX_TYPE_2D
2D texture, used in combination with 2D texture coordinates (default)
Definition: OgreTexture.h:72
Ogre::TextureUnitState::mEffects
EffectMap mEffects
Definition: OgreTextureUnitState.h:1278
Ogre::FilterType
FilterType
Definition: OgreCommon.h:90
Ogre::TextureUnitState::_getAnimController
Controller< Real > * _getAnimController() const
Gets the animation controller (as created because of setAnimatedTexture) if it exists.
Definition: OgreTextureUnitState.h:1212
Ogre::TextureUnitState::mTextureNameAlias
String mTextureNameAlias
Optional alias for texture frames.
Definition: OgreTextureUnitState.h:1277
Ogre::TextureUnitState::mIsAlpha
bool mIsAlpha
Definition: OgreTextureUnitState.h:1236
Ogre::TextureUnitState::mCurrentFrame
unsigned int mCurrentFrame
The current animation frame.
Definition: OgreTextureUnitState.h:1216
Ogre::TextureUnitState::getGamma
Real getGamma() const
Returns the gamma adjustment factor applied to this texture on loading.
Definition: OgreTextureUnitState.h:566
Ogre::TextureUnitState::mColourBlendMode
LayerBlendModeEx mColourBlendMode
Definition: OgreTextureUnitState.h:1230
Ogre::TextureUnitState::EnvMapType
EnvMapType
Enumeration to specify type of envmap.
Definition: OgreTextureUnitState.h:95
Ogre::TextureUnitState::ET_ROTATE
Constant rotation.
Definition: OgreTextureUnitState.h:84
Ogre::TextureUnitState::TextureEffect::subtype
int subtype
Definition: OgreTextureUnitState.h:162
Ogre::TextureUnitState::TextureEffect
Internal structure defining a texture effect.
Definition: OgreTextureUnitState.h:160
Ogre::TextureUnitState::ET_VSCROLL
Constant u/v scrolling effect.
Definition: OgreTextureUnitState.h:82

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