OgreInstanceBatchHW_VTF.h
Go to the documentation of this file.
1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __InstanceBatchHW_VTF_H__
29 #define __InstanceBatchHW_VTF_H__
30 
31 #include "OgreInstanceBatchVTF.h"
32 #include "OgreTexture.h"
33 
34 namespace Ogre
35 {
61  {
62  protected:
64 
65  //Pointer to the buffer containing the per instance vertex data
67 
68  void setupVertices( const SubMesh* baseSubMesh );
69  void setupIndices( const SubMesh* baseSubMesh );
70 
72  void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
73  const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec& hwBoneWgt );
74 
80  virtual size_t updateInstanceDataBuffer(bool isFirstTime, Camera* currentCamera);
81 
82 
83  virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
84 
88  size_t updateVertexTexture( Camera *currentCamera );
89 
90  virtual bool matricesTogetherPerRow() const { return true; }
91  public:
92  InstanceBatchHW_VTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
93  size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
94  const String &batchName );
95  virtual ~InstanceBatchHW_VTF();
97  size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
98 
100  void _boundsDirty(void);
101 
103  void setStaticAndUpdate( bool bStatic );
104 
105  bool isStatic() const { return mKeepStatic; }
106 
108  virtual void _updateRenderQueue( RenderQueue* queue );
109  };
110 
111 }
112 
113 #endif
Ogre::Mesh::IndexMap
vector< unsigned short >::type IndexMap
Definition: OgreMesh.h:108
Ogre::InstanceBatchHW_VTF::isStatic
bool isStatic() const
Returns true if this batch was set as static.
Definition: OgreInstanceBatchHW_VTF.h:105
Ogre::InstanceBatchHW_VTF::mKeepStatic
bool mKeepStatic
Definition: OgreInstanceBatchHW_VTF.h:63
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::Camera
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
Ogre::InstanceBatchHW_VTF::mInstanceVertexBuffer
HardwareVertexBufferSharedPtr mInstanceVertexBuffer
Definition: OgreInstanceBatchHW_VTF.h:66
OgreInstanceBatchVTF.h
Ogre::InstanceManager
This is the main starting point for the new instancing system.
Definition: OgreInstanceManager.h:63
Ogre::uint16
unsigned short uint16
Definition: OgrePlatform.h:360
Ogre::String
_StringBase String
Definition: OgrePrerequisites.h:439
Ogre::VertexData
Summary class collecting together vertex source information.
Definition: OgreVertexIndexData.h:49
Ogre::HardwareVertexBufferSharedPtr
Shared pointer implementation used to share vertex buffers.
Definition: OgreHardwareVertexBuffer.h:86
OgreTexture.h
Ogre::SubMesh
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:62
_OgreExport
#define _OgreExport
Definition: OgrePlatform.h:257
Ogre::SharedPtr< Mesh >
Ogre::BaseInstanceBatchVTF
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation...
Definition: OgreInstanceBatchVTF.h:74
Ogre::InstanceBatchHW_VTF::matricesTogetherPerRow
virtual bool matricesTogetherPerRow() const
Affects VTF texture's width dimension.
Definition: OgreInstanceBatchHW_VTF.h:90
Ogre::InstanceBatchHW_VTF
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan...
Definition: OgreInstanceBatchHW_VTF.h:60
Ogre::RenderQueue
Class to manage the scene object rendering queue.
Definition: OgreRenderQueue.h:92
Ogre::BaseInstanceBatchVTF::HWBoneIdxVec
vector< uint8 >::type HWBoneIdxVec
Definition: OgreInstanceBatchVTF.h:77

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.